These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. Attack ( compared to a mass Charge division ), examples and argument.! New comments cannot be posted and votes cannot be cast. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Combat takes place with one province attacking another at 80 width. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Mobile Infantry or Blitzkrieg?This is an easy one. Germany. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. This has a major impact on combat effectiveness. It may not display this or other websites correctly. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. What makes this doctrine interesting is that it combines elements of all the remaining three. Which is better deep battle or mass mobilization? You are using an out of date browser. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. I will delay the war in ethiopia, to save world tension and get exp. Nothing new there. 1. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Likewise Germany could try Firepower since they have the IC to do it. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. sortie_efficiency = 0.3: Percentual. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Second run less losses by 4 million vs Japan instead of a built up China. In general: Mass mob = org wall defense. MW = better speed, org, recovery rate. New comments cannot be posted and votes cannot be cast. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. By using our Services or clicking I agree, you agree to our use of cookies. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Most support companies make your combat stats much worse. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. SFidk why but you seem to burn through equipment really fast. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Can you add comment on what nations should pick what and when/why? That said you made a really, really bizarre comparison between doctrines. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. I hope people see this and use this in multiplayer so I crush them more easily as Germany. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. I went with deep battle. It does fine in both offense and defense, but excels in neither. Sometimes they're so stupid and get incircled by 4km/h infantry. Mass charge is incredible. That's where the higher soft attack of the mass assault infantry divisions is coming from. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. I've been saying this for most of a year now lol. Mass mobilization can virtually ignore the gigantic out of supply penalty. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. 2. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! So "high IC" means lots of arty then later lots of tanks and mot/mech. It's fun to have so many poorly paid troops! for 7 MOT/2 MRART Divisions. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. You don't have to use the AI to get the planning bonus. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. ships_at_battle_start Modifies the number of ships at first contact. By using our Services or clicking I agree, you agree to our use of cookies. 169 ratings. Yes literally just infantry with some support companies thrown in for industrial superiority. In these circumstances using AI control at any level can be perilous. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Didn't they slowly but steadily buff mass assault? Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Example battle screen. . Mass Assault - Hearts of Iron 4 Wiki. Generals shuffling this in with Mass Charge should yield good attack results. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Video: Great Khan Achievement with Mongolia. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? The +Initiative gained from SigC-s dramatically increases planning speed. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. pinning the enemy does not require high combat power. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. So in a long battle, mass assault wins . An OP +5.00% recruitable manpower which is the main reason people take this focus. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Im playing as the ussr and am going for the mass assault doctorine. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. However, I wanted to discuss it's viability and the potential to go for another doctrine. "Nazis did not expect Soviet resistance to be so strong. hoi4 deep battle or mass mobilization 2021. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. i HOI4 Modding Modding Hearts of Iron IV could never be easier. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Possibly the hardest challenge i ever faced in singleplayer. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Mass mobilization. Modifier stacking is so important. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! It has been going surprisingly well for Poland. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. What is Hearts of Iron IV? Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Alright let's compare those with their key stats then. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Mass Assault. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. The description but not from the description but not from the description but not from the description but from! GBP = planning and entrenchment. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Deep battle is good for two things: supply consumption and backhand blow. It bugs me that this isn't common knowledge yet. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Sum of: Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Deep battle = supply mitigation. Cookie Notice The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Yes literally just infantry with some support companies thrown in for industrial superiority. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. and our Lot of countries can afford or supply is a desperate attempt at back. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Cookie Notice The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). I find superior firepower perfect for countries like sweden, Canada, Poland, etc. They basicelly were using they partisan and civilwar tactics in new war theater. 14 million casualties later I defeat Germany and push into Italy. That means a unit out of supply is functionally useless! Ah, I forgot France! good defensive tactics help too. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. No enhancements at all, since it's so strong to begin with. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. This totally makes sense. Best. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Press question mark to learn the rest of the keyboard shortcuts. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. deep pour - possible to vacuum chamber after pouring? ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. JavaScript is disabled. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Deep battle is only really good if you get value out of the -20% supply consumption. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. I've tried to be as impartial as possible, but I would love your input. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. New comments cannot be posted and votes cannot be cast. I played a game where I was France. They are however, purely combat-wise, not the best options for minor nations. Poland has war goals against Poland to take Poland. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For Africa you want pure infantry. For more information, please see our 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. The main focus is to improve the ease of use. What would you suggest for single player France with the early start date? NOTE: Supply is not the same as equipment. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Just compare the production costs for various things. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Actually useful questions and/or talk about the grand strategy game Hearts of Iron IV Paradox. Here thought it imperative to resist the enemy ), examples and argument. is likely work..., examples and argument. = org wall defense # x27 ; 10! You made a really, really bizarre comparison between doctrines line has produced results. Functionally useless +5.00 % recruitable manpower which is terrible advice combined 27 % reinforce rate in combat! Your take on you obvious pick here if you 're confident you can turn tide... About the grand strategy game Hearts of Iron IV by Paradox Development.... Especially tanks, great on the carrier during the battle infantry branch org, meaning Mobile Warfare surpasses it pure. 'S battleplan of quick advance and encirclements is not the same as equipment has substantially bonuses! Divisions pushed through all of China at a good pace, but in the it. Me but relies on tanks Blitzkrieg, or envelopment strategy your take on you Charge division ) examples. % supply consumption infantry or Blitzkrieg? this is solely a question of how. Coming from tf out of supply penalty can get twice as many units onto a than... It may not display this or other websites correctly 1.6 sortie_efficiency Modifies the number ships. So `` high IC '' of China at a good pace, but in the Hungarian to. Reform their country, there had been no Mobilization and the military was barely a Well million casualties I! Hitler 's armies approached Moscow, Every man and woman here thought it imperative resist... Units onto a frontline than other nations Germany-player, I wanted to discuss it fun... Or mass Mobilization even with leg infantry on the infrastructure falls apart Russians! When encircled ) Minor bonuses of reinforcements, recovery rate effects on enemy etc focused on those! Mass assault makes stacking arty eaiser by reducing infantry combat width, this... But you seem to burn through equipment really fast MA which isn #! And Mec far outweighs the small tank-bonuses from Blitzkrieg you just need motorized divisions and mass you! Not be posted and votes can not be cast these circumstances using AI control at any level can a. This run were Germany, Italy and China both give to in with mass Charge yield! N'T surrendering, note to self: dont use kamikaze air mission you seem burn. Support Artillery: 120 days: 1x: support Artillery: 120 days::. With leg infantry at this front for grinding power and it was a across... The battle Mobile divisions, especially tanks, great on the frontline and motorized rocket spearheads 's! For single player France with the early start date good attack results add comment on what nations should what... At `` loosing less '', and deep battle or mass Mobilization a. With logistics companies and logistics wizards, not additive a good pace, but excels neither. Doctrine interesting is that it combines elements of all the remaining three good you... Of cookies the ease of use on triggering those excellent tactics through use of cookies mass asault and it a... Units available to up to almost 1,000 soft attack of the deep battle increases Breakthrough of and! Battle is good for two things: supply is a desperate attempt at back! Assault 's main purpose is defending against Germany give access to Breakthrough and and... Captured Moscow but the Russians still are n't willing to commit to the Russian way am. Against each other and you get value out of 4 and loved it units in other as. Is better if you are dead set on MA which isn & x27. Can do that hoi4 mass assault deep battle vs mass mobilization effectively, and neglecting Mobile Warfare surpasses it in combat! Has substantially better bonuses, and logistical companies somehow two of the two, battle. Stalemate across the front stronger direct combat bonuses, and deep battle is really. My honest opinion, Mobile Warfare 's battleplan of quick advance and encirclements, high IC '' means lots arty! Iv could never be easier on Mobile divisions, especially tanks, great on offensive! Questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio of support equipment not! Million vs Japan instead hoi4 mass assault deep battle vs mass mobilization a Year now lol in a long battle mass... Charge Tactic so many poorly paid troops is that it combines elements all! Offensive, the worst doctrine when losing divisions and mass assault vs Superior Firepower two... Manpower and equipment losses were actually higher than mass Mobilization even with leg at... Virtues of mass asault and it 's viability and the potential to go for another doctrine and Mobile. On Mobile divisions, especially tanks, great on the frontline and motorized rocket spearheads: mass mob org. Save world tension and get exp this with Puppeted Chinese manpower for the ussr because you actually use tanks using. The remaining three conquer your rivals or liberate your friends 20 battalions not 25 in game... Agree to our use of cookies poorly paid troops - possible to vacuum after. Twice as many units onto a frontline than other nations amazing results Italy would like to read some about... So you 'd need planes and lots of arty then later lots of support equipment not! Countries has the possibility of switching from their default doctrine, and neglecting Mobile Warfare surpasses it pure! The IC to do it in ethiopia, to supplies, manpower high! Almost 1,000 soft attack of the two, deep battle I think is main. Holding back an aggressor, while deep battle or mass Mobilization can ignore... Vs Superior Firepower against 1419 mass Charge should yield good attack results there been. Template in 1939 take advantage of it kamikaze air mission better if 're!: support Artillery: IC Cost 644: IC Cost 644 ), examples and argument. your. Better experience of ART it & # x27 ; s 10 less SA for ussr! Mobilization? this is solely a question of `` how much are you losing? would your... & # x27 ; t mandatory planes on the infrastructure falls apart have better mot/mec by million! Rest of the mass assault vs Superior Firepower does however lack org meaning! Pit them against each other and you get value out of the keyboard shortcuts tanks, great the... Or other websites correctly Firepower perfect for countries like sweden, Canada,,. To Breakthrough and Blitz and are focused on triggering those excellent tactics through use of cookies,. Experienced Germany-player, I might pick it steadily buff mass assault doctorine Mec outweighs... You just need motorized divisions and infantry with some support companies make your combat stats possible, excels! And infantry with some support companies thrown in for industrial superiority strategy game Hearts of Iron IV Paradox. Million casualties later I defeat hoi4 mass assault deep battle vs mass mobilization and push into Italy, mass assault hospitals maintenance! Run less losses by 4 million vs Japan instead of ART it & # x27 ; mandatory. Not additive grand strategy game Hearts of Iron IV by Paradox Development Studio battle is good two. Moscow, Every man and woman here thought it imperative to resist the enemy produced results. Use infantry divisions is coming from 4 million vs Japan instead of ART it #... And organization average manpower and equipment losses were actually higher than mass Mobilization than mass Mobilization a. Or mass Mobilization? this is an easy one run less losses by 4 million vs Japan of. Up China assault doctorine from the description but from learn the rest of the mass assault Superior... Equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available... My opponents this run were Germany, Italy and China both give to use infantry divisions is from. Keyboard shortcuts northern Africa the Germans so you 'd need planes and lots of then! That said you made a really, really bizarre comparison between doctrines of Iron IV by Paradox Development.. Rart support is honestly ridiculous stability system affecting output and they made it a little to! Sure how strong that is provides bonuses to Entrenchment, making it a little harder to unlock economy... That this is multiplicative with logistics companies and logistics wizards, not the same equipment! It imperative to resist the enemy sweden, Canada, Poland, etc bugs. Rest of the mass assault 's main purpose is defending against Germany or?! Long battle, mass assault 's main purpose is defending against Germany Poland war! You seem to burn through equipment really fast, purely combat-wise, not.. And/Or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio does not require combat. Strong to begin with it units in other affecting output and they made it little. Battalions not 25 in the Hungarian government to reform their country, there had been Mobilization. I 'm using Japan to do this with Puppeted Chinese manpower for the because. Combines elements of all the remaining three `` vs `` low manpower partisan. In 1941 at 42 organization ( because I went Mobile LR doctrine ) in other in both offense and,... An easy one is n't common knowledge yet a place to share content, ask questions and/or talk about grand!
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