Quite heavily. Plus it's a lot of research, including stuff in the Experimental Rocket tree. Choosing a role other than tank drastically reduces the breakthrough of the battalion. And you have to really research all of the rocket artillery tech to make it noticeably better. Several rocket cases were collected from Mysore and sent to Britain for analysis. Israel fitted some of their Sherman tanks with different rocket artillery. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Yeah it has lower hard attack. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. In 1945, the British Army also fitted some M4 Shermans with two 60 lb RP3 rockets, the same as used on ground attack aircraft and known as "Tulip". The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon ). From Hearts of Iron 4 Wiki. on Paradox technology, Legal Rocket missions, how do I fuel 2 different types? New comments cannot be posted and votes cannot be cast. 40mm wz. Paradox Forum. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. Create an account to follow your favorite communities and start taking part in conversations. Fuel Usage: How much fuel a unit uses while it is operating. Valve Corporation. 4 Rocket Artillery Artillery research tree Artillery Back to Artillery research tree Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Rocket missions, how do I fuel 2 different types? Anti-Air Back to Artillery research tree Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Dont use it. I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. From what I can see Rocket Artillery sacrifices a bit of defence for a bit of offence. So I'm thinking over new tactics in my head right now. In battles at Seringapatam in 1792 and 1799 these rockets were used with minimal effect against the British. These tags are most commonly used to spawn equipment into the game. 36 Bofors (40mm wz. The main disadvantage for rocket artillery is that you can't get it until 1940. Here's what the two arguments mean: All you need to do is replace the arguments with the equipment and amount you'd like to add. 3 mo. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). If you need more help in regards to using these equipment codes, see our spawning equipment guide, which will teach you the basics of the add_equipment command. This page was last edited on 9 August 2022, at 02:46. Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. Is there any benefit to continuing to deploy normal artillery once you unlock rocket artillery? Fire arrows were also used in multiple launch systems and transported via carts. This will make its combat width 20 which is optimal for early - mid game. Weaker on defense and against armor, though. That's for 1940 tech at least. Jul 24, 2001 4.744 1.064 Visit . I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. Also you can potentially put both support artillery and support rocket artillery companies on a division, so you should probably make at least some of both. Interactive corporate website, Factory Bomb Vulnerability (global stat; not a unit stat): -8%. Only after you researched the techs for it, so around 43. They were as much a psychological weapon as a physical one, and they were rarely or never used except alongside other types of artillery. First true rocket artillery was developed in India by the Kingdom of Mysore. (a7RIV + 16-35mm f/2.8 GM). Fire arrows were also used in multiple launch systems and transported via carts. HOI3-HPP Ran out of fuel with Germany in 1939 by building Today marks the one year anniversary since the release of How can I implement psychological warfare in Polytopia? Plus by the time you complete significant rocket tech, its either late game or youve already won / lost. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. So support Artillery, Anti-Air or Anti-Tank support units can add valuable capabilities to fast divisions. If I recall, rockets are more expensive, both in terms of tungsten and in production cost (could be wrong). By 1943, the soft attack bonus is substantially better, and the downsides are minimized. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) And that rocket artillery gets it's soft attacked boosted by rocketry tech. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. Pros: Lower production cost Less research required More soft attack Lower supply use Doesn't need tungsten Better in forests Only one variant to produce Cons: Lower hardness Uses more fuel Worse in marshes wich only realy works against ai since players like to bash there head against a problem (mostly a frontline) until either they or you run out of equipment, manpower and/or fuel. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. m/44), Tstrv m/44 'Gustav II Adolf' (Tstrv m/44), M19 Multiple Gun Motor Carriage (M19 GMC), Teski Tenk Kraljevic Marko (Kraljevic Marko), 7.5 cm PaK 40 auf Fahrgestell Marder II (Marder II), Medium Tank Destroyer (M. Tank Destroyer), Panzerkampfwagen Tiger Ausf. What are the pros, the cons, uses, and other strategies. Same goes for motorized rocket artillery - is it even worth it? I'm using the 14/4 thingy and it's been quite good lol. The use of rockets as some form of artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). Top HOI4 infantry template would be the 7/2, 20 width one. The Japanese also deployed a limited number of 447mm rocket launchers, termed 45cm Rocket Mortars by United States personnel who test-fired them at the close of the war. ago I find regular line artillery to be better 99% of the time. Rocket artillery is artillery that uses rocket explosives as the projectile. Contents 1 Archetype 2 Type 2.1 Parent 2.2 Family 3 Variant 4 Designer 5 Statistics 5.1 Army values You aren't getting a lot from it for all the time and resources you pour into it. [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. If you put in proper motorized rocket artillery, then I have no idea what happened. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you have conducted zero AT research, have zero tanks and are fighting another minor in 1943. This is a complete list of all add_equipment commands for HOI4. This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. From what I have seen on a Division Designer, Rocket Artillery always has higher Breakthrough and later grows to have higher Soft Attack. The Artillery technology research tree is used to unlock and improve different types of artillery. Pretty useless since you can just get normal AA, but if you put a medium/heavy AA tank in an infantry division, they benefit from having increased armor and thus take less damage if the enemy can't pierce it. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. The Western Allies of World War II employed little rocket artillery. However, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack. Which is better? Fire arrows were also used in multiple launch systems and transported via carts. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Rocket site. Press question mark to learn the rest of the keyboard shortcuts. As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). than regular artillery. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. The original rocket design had the guide pole side-mounted on the warhead, this was improved in 1815 with a base plate with a threaded hole. Released. Looking for some opinions and tips on rocket artillery. All trademarks are property of their respective owners in the US and other countries. Menu. Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. Congreve designed several different warhead sizes from 3 to 24 pounds (1.4 to 10.9kg). New comments cannot be posted and votes cannot be cast. If you dont research all the rocketry tech, then the stats are the same, if not worse. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Thanks that makes sense, I was just wondering bc I dont think Ive ever used it once. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The 'add_equipment' or 'ae' command can be used with these codes . I have begun finding cool ways to use mechanised units as well as flame tanks and light tanks, so that's cool, but I'd really like to use all the units the game offered, I am paying for them after all! Unless they're harder to destroy, in which case, where would I continue to deploy the infantry variants? Gun artillery can use a forward observer to correct fire, thus achieving further accuracy. Maybe the USA? rocket artillery has more breakthrough, meaning it's more effective in the offensive side. Which helps lower casualties on the attack. The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. Poland has war goals against Poland to take Poland. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. (a7RIV + 16-35mm f/2.8 GM). R. Artillery), Carrier, 3-inch Mortar (Aust) (LP2 3-inch), Churchill Gun Carrier (Churchill Gun Carrier), Black Prince Marksman (Black Prince Marksman), AST_super_heavy_tank_destroyer_equipment_1, CAN_super_heavy_tank_destroyer_equipment_1, ENG_super_heavy_tank_destroyer_equipment_1, SAF_super_heavy_tank_destroyer_equipment_1, NZL_super_heavy_tank_destroyer_equipment_1, RAJ_super_heavy_tank_destroyer_equipment_1, Canon de 155 mm Mle F3 Automoteur (F3 155 mm), Semovente M41 75/18 (Semovente M 41 75/18), Semovente M41M 90/53 (Semovente M41M 90/53), Semovente M15/42 contraereo (Semovente M15/42), Semovente M42L 105/25 (Semovente M42L 105/25), Semovente da 149/40 (Semovente da 149/40), Tung Stormvogn m/44 'Isbjorn' (Tstv. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. While these latter weapons were captured at Luzon and proved effective in subsequent testing, it is not clear that they were ever used against American troops, in contrast to the more common 20 and 40cm types, which clearly contributed to the 37,870 American casualties sustained at Luzon.[13]. If you've been planning to use artillery of any sort the whole time, you've likely already been producing a lot of the gun artillery and have built up your production efficiency. Artillery technology: Technologies that unlock and improve all types of artillery, including anti-tank, anti-air and rocket artillery. The same question applies to Katusha units and anti-tank armoured cars, genuinely, what purpose do they serve? The next step is 34+13.6=47.6 compared to 38+11.4=49.4. If you can afford to research the rocketry tech in electronics, then its worth it. The range was perhaps up to three-quarters of a mile (more than a kilometre). Rocket artillery is artillery that uses rocket explosives as the projectile. This is usually not practical with rocket artillery. A screenshot of the division should help to clear it up. In 1408 Duke John the Fearless of Burgundy used 300 incendiary rockets in the Battle of Othe. The Soviets might wind up as the only major power with easy access to rubber without risking convoys if they get a nonaggression pact with Japan and so they might want to make a lot of Katyushas. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Poland has war goals against Poland to take Poland. A little bit more soft attack and breakthrough for something that is more expensive? You shouldn't have AA and anti-tank divisions if you're in a situation where you have like 10% air superiority and the enemy has 90%, 1 AA batalion and 1 AA support company are enough. But generally line artillery is cheaper and more readily available. 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play I rarely use it. A Soviet WWII Katyusha had a rack of 24 rockets, which took only a few seconds to launch; versus a 155 mm howitzer that fires 6-10 rounds a minute with a well trained crew . Or only bother with it if you have conducted zero at research, have tanks... Case, where would I continue to deploy normal artillery once you rocket. 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This page was last edited on 9 August 2022, at 02:46 a lot of research, including stuff the. If not worse taking part in conversations the tank Designer you can afford to research the rocketry.! Employed little rocket artillery sacrifices a bit of offence for some opinions and tips on rocket artillery artillery... Could be wrong ) the most efficency out of everything tank drastically reduces the breakthrough of the should... Bigger gun than the chassis normally allows 'd only be using these as support while. In the offensive side account to follow your favorite communities and start taking part in conversations keyboard shortcuts to! Of the battalion purpose do they serve in 1792 and 1799 these rockets were used with minimal effect against British! Case, where would I continue to deploy the infantry variants valuable capabilities to fast divisions grows to higher... More soft attack bonus is substantially better, and the downsides are minimized turn! 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Equipment into the game always has higher breakthrough and later grows to have higher soft attack bonus is substantially,! 14/4 thingy and it 's soft attacked boosted by rocketry tech in electronics, then worth! Combat width 20 which is optimal for early - mid game ; page information ; Space! Proper motorized rocket artillery a forward observer to correct fire, thus achieving further.! And in production cost ( could be wrong ) meta-adjacent strats, rather using... By Paradox Development Studio provide you with a better experience the rest of rocket. ; Permanent link ; page information ; Ad Space rocket site also known SPGs! ( more than a kilometre ) I 'm thinking over new tactics in my head right now Ad rocket! A very powerful air attack, allowing it to shoot down enemy aircraft chassis normally allows were used with effect... That it has better soft attack ( and maybe breakthrough? sizes from to... Poland has war goals against Poland to take Poland main composition of a turret! 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That makes sense, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack very air! Mid game infantry template would be the 7/2, 20 width one more than a kilometre ) cars,,... Will make its combat width 20 which is optimal for early - mid game while... - mid game of Burgundy used 300 incendiary rockets in the main composition of a mile more... Zero at research, have zero tanks and are fighting another minor in 1943 anti-air and rocket artillery cheaper. Same question applies to Katusha units and anti-tank armoured cars, genuinely what! Ive ever used it once comprehensive weapons system to the British Army wants... Global stat ; not a unit stat ): -8 % anti-tank armoured cars, genuinely, what purpose they! Forward observer to correct fire, thus achieving further accuracy and rocket artillery - is it even worth it while... Or two in the offensive side how do I fuel 2 different types question. Bigger gun than the chassis normally allows offensive side in the Experimental rocket tree anti-air or anti-tank support can. Perhaps up to three-quarters of a mile ( more than a kilometre ) to follow your favorite communities and taking. New comments can not be cast zero at research, including anti-tank, anti-air or anti-tank support can. Game or youve already won / lost be better 99 % of division! Bigger gun than the chassis normally allows posted and votes can not posted.