R5: I decided to make an infographic for people to use to help them set up their army templates in EU4. Terrain can reduce it by up to 50% during battles. Check out the r/askreddit subreddit! A controlled retreat is manually ordering an army to retreat from battle after the initial fire and shock phases, and while it still has greater than 0.50 average morale. 3 DraspV 1 yr. ago Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps 13 I believe the guides suggest to have more units then combat width so you can consolidate after a battle and can fight again without waiting for reinforcements. I generally have 2-3 cav max (as western tech) per army until the flanking range starts to increase. They will deal 50% less damage on the back row but take an extra 50% damage when on the front row. Mousing over this icon will show which neighboring provinces require a river to be crossed in order for an army to reach the province. The main exception to this rule is that the army can always move to a hostile fort. When in combat your units are reinforced by the back row, so if your Combat Width is 16 and you have 20 thousand soldiers ready for battle 4 thousand will be in the back row. Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). If you pay attention to terrain, attrition, combat width, and generals and then mix in the right amount of artillery for your tech level (from none to a full rear row's worth), you will have mastered combat. All the latest gaming news, game reviews and trailers. The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry. Forts can be mothballed by the nation that controls them; mothballing will reduce the fort maintenance by half but remove the fort level and garrison provided by the building from the province, as well as its capacities to lower devastation and increase army tradition. But if too many artillery is reinforcing to the front row its best to try to retreat from battle. A unit that has its morale drop below 0.50 is flagged as disorganized, which is indicated by a small flame next to its morale bar on the map and interface. Like 20/10/30. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? Note that garrison will refuse to make a sortie if the besieging army is strong enough to stack-wipe the garrison. My longest ever game just begun. This is essentially what happens to stacked armies. And that ladies and gentlemen is my EU4 Army Composition guide. 38 infantry, 38 artillery. For an army bigger than the combat width, the game will prioritize to: The deployment of allied regiments within a multinational army is similarly undocumented. Maximum breach status is always 3. The final range is always rounded down to the nearest integer. Create an account to follow your favorite communities and start taking part in conversations. When playing strategy games (especially one as detailed and in-depth as Europa Universalis 4) its a good idea to learn a few things rather than jumping into it and getting defeated in a few minutes. In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. Yes. Like you recommend a 10 unit half stack for a combat width of 15. Only men can be part of an assault per day. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I use this number because the maximum base combat width is 40 so 2 armies can fill every spot except in plains/ farmlands. Also note that this only applies to provinces with forts. The combat width used in a battle will be that of the highest value among the participants. Multipliers affecting both morale and strength casualties: There are several unique national ideas which modify the amount of damage inflicted and received in both the fire and shock phases. Europa Universalis IV - Santa Maria del Fiore If there are any of you that do not understand how this affects the combat meta in practice. Consolidate regiments when they get weak. Stationing an army in an allied province provides a Friendly Troops negative modifier to unrest in that province, to the value of 0.25 per regiment, to a maximum of 5 at 20 regiments. With both perks on, the cost can be reduced down to 10 military power. After a battle is fought, an army must spend some time without fighting for its morale to recover. Divine-Administrative: Omne Datum Optimum, Expansion-Defensive: Local Army Organization. The following contributes to a nation's morale recovery speed. This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. An attached army cannot board transports. Military tactics is increased by military technology. For example, if an army is fighting rebels in enemy territory when peace is signed, they will continue fighting despite being exiled. If there is still space remaining in the second row, deploy all remaining cavalry onto the second row, beginning from the edge of the first row then inwards. This costs 50 military power and creates 3 breaches in the walls. Many of my provinces have a supply limit below 35, so I'll suffer attrition as I move around. I did not know that the 'extra infantry' or cavalery was simply meant as a backup. Interactive corporate website, after assimilating Celtic culture group as. This rule only applies to enemy-owned provinces, however - when besieging friendly provinces to retake them from the enemy, this rule is ignored. The shock Phase is next which is hand to hand combat, these battle phases will continue until one side has no more moral and discipline and they retreat. At low tech, you don't need many, but by the time you reach military tech 16 or so, you want a complete row. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). What I struggle with more is the grand strategy aspect of warfare. This prevents troops from being placed outside their country's territory in preparation for war. Contents 1 Country 2 Military 3 Economy 4 Trade 5 Relations Country Please help with verifying or updating this section. The amount of loot taken depends on the number and type of troops in the province. All battles go through 3 phases alternating between Fire and Shock. Your Combat Width determines how many regiments can fight at once. Great Qing idea 7: The Ten Great Campaigns, Iroquoian Federation idea 5: The Good Word, Kiwi idea 6: Rejecting the Australia Constitution, Lotharingian idea 2: Glory of Charlemagne, Muskogean Federation idea 4: Valiant in War, Siouan Federation idea 6: Until Death and After, Vermont idea 1: Home of the American Revolution, Veronese idea 4: Civil Blood and Civil Hands, American Southwest idea 3: Raiding Nomads, Aragonese idea 7: Protect the Little Folk, Ayyubid idea 3: Righteousness of the Faith, Carib idea 3: Resistance towards the Pailanti'po, Chachapoyan idea 1: Warriors of the Clouds, Great Yuan idea 2: A Savage Kingdom Holy and Enchanted, Herzegovinian idea 3: Stjepan's Rebellion, Imerina idea 2: The Twelve Sampys of Imerina, Livonian idea 2: Border between East and West, Luban idea 4: Encourage the Kasala Tradition, Medri Bahri idea 5: Independent Traditions, Neapolitan idea 4: Crush the Power of the Barons, Northeastern Woodlands idea 5: Marten Clan, Perugian idea 6: The War of the Eight Saints, Swabian City-State idea 3: Bavarian Resistance, Timurid idea 2: The Mantle of the Great Khan, Trebizond idea 5: The Lessons of the Fourth Crusade, Religious-Quantity: Field Priests and Soldier's Prayer Books. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. enters a province that the army's country or one of their subjects control or own, This includes home provinces occupied by an enemy. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. For countries with 100% cav potential would it still be better to stack cav front line with arty back or still better for the infantry fire? You're probably not walking around with stacks this big or you'll be taking lots of attrition. Moreover, whenever the player has a tactics advantage over enemies, this should be exploited as it is the best time to go to war. So if your enemy has 20 combined infantry and cavalry, you should attack with a front line of 24 to 26 to account for flanking. However, from tech 16, if one's back line comprises much artillery and the enemy does not have much then the front line difference matter little (be sure to have slightly more infantry than artillery in all cases to avoid 'naked' or unprotected artillery). -Forest and Woods reduce combat width by 20%. The devastation itself has the following effects (scaled to these figures at 100 devastation), decaying as devastation decays as usual: Scorching the earth can be useful when the player's army is too weak to fend off attackers and their provinces are likely to be occupied. Siege ability is influenced by the following ideas and policies: Fort defense is influenced by the following ideas and policies: A siege progresses in phases. Unlike most other game's tech trees, unlocking a Technology in EU4 is essentially "leveling up" your country. This prevents it from being permanently stuck in a place it can't get out of, as well as preventing several exploits. RELATED: Europa Universalis 4: Iberian Wedding Guide. if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. Brought up on mascot platformers and role-playing games from Japan, Ryan has been passionate about gaming for over two decades. Flanking range determines the horizontal range in which a unit may make a flanking attack. A disorganized army is unable to start moving until its morale has recovered above 0.50. Unless you're a horde then it's CAV CAV CAV BABY, or a Muslim or eastern tech they can go up to 8 or 6 Cav respectively if you got the money. An army in an owned and controlled province may scorch the earth for 5 military power, as long as it has not already been scorched. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest. Target unit fire / shock damage received (, Ilkhanid idea 7: Recruit Turkoman Gunners, Palawa idea 6: Survivors of the Black War, Smolenskian idea 2: The Armories of Smolensk, Utsunomiya idea 2: Legacy of Nasu no Yoichi, Australian idea 6: Integration of the Bushrangers, Nagpuri idea 5: Light Cavalry Shock Tactics, Divine-Religious: Wielders of the Flaming Sword, for following or inviting a scholar from the, Andalusian idea 1: Stand Against the Reconquista, Leinster idea 4: He Who Is Not Strong Must Be Cunning, Russian idea 7: Broaden the curriculum of the Cadet Corps, Kanem Bornuan idea 5: Fixed Military Camps, Lur idea 1: Kingdom in the Zagros Mountains. Subscribe. Setting an army to Automatic Rebel Suppression will cause it to automatically travel to and fight rebel armies that appear in its surroundings. Later technologies are limited to one cannon type. Replacing them all with infantry the whole game is probably a completely viable strategy, though you lose out on some of their extra flanking ability when fighting armies smaller than combat width. However, before patch 1.34 this mechanic did not function when regiment strength reaches 0 before morale reaches 0 during the first 12 days of a battle. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. Easy peasy. The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably should simply not use it (in my opinion), apart from that this is a very nice resource i will save and hand to all my beginner esque friends who need the advice in the future. Your combat width determines the number of regiments that can engage at any given time. The army can be detached at any time except in battle. Cavalries are useless in the latter part of the game and artillery is weak on the front line; they need to hide behind infantry, and theyre the only units that can attack from the back row. New comments cannot be posted and votes cannot be cast. eu4 combat width chart. A shattered army will get an extra morale bonus once it stops retreating. If you're attacking a large army that more than fills the combat width. Ish. boards a transport ship that moves into a sea zone or is currently in one. Espaol - Latinoamrica (Spanish - Latin America). The assault is divided into 3-day phases, similar to land combat, only the dice results are not visible to the player. However I had a feeling that not all guides and videos gave the same information. Units on the backline take full morale casualties. You pretty much got it. Once two-pip artillery unlocks they become the most powerful unit during the fire phase. The back line of artillery should fill the same width as the front line (or a little less). the country who arrived first, or to whom other nations have attached regiments) will have priority in placement, with allied regiments only added the edge of the lines of battle if combat width is left over. Do you need to have some spots for them in the front row or will they simply walk on the flanks of your combat width infantry + artillery armies? As far as I can tell from experience and replays, for most western nations, having 4 cavalry seems to be optimal, as that provides maximum flanking bonus with minimum cost (cavalry be expensive, yo). Artillery are the only units that can attack from the back row, but they will only deal 50% damage from that position. So have one fight for a while, then send the next one in, fight for a while, then send the next one in. Later in the game I start to keep around a couple armies with no artillery so I can easily reinforce, replace damaged units, or carpet siege. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Army besieging a fort always count as the attacker if a battle takes place and will receive the attacker penalty. Information, Frequently Asked Low strength regiments can be sent back to a nearby core province to reinforce. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Hover over a cheat code to view detailed argument explanation. scotsoe 5 yr. ago I keep my stacks close together and prepared for battle, it's never just the one. Keeping an eye on your army width and taking some time to readjust the makeup of your armies is a small chore that can pay dividends. As such, armies are made up of only infantry and cavalry. Nevertheless, it's very useful to know how the game's logic works and how battles are actually run, seeing as they happen so quickly during the game itself. If you look at the combat screen, you see that there are two lines. Otherwise you can end up with things like infantry in the back line where they can't attack, even when you have spare artillery. 76 infantry will get crushed by 38 infantry and 38 artillery because it will always be 76 units attacking 38 units. Then I increase infantry in increments of 4 to match other players and add as much artillery as I can afford, up to the number of infantry and cavalry combined. Thanks to this guide I'm going to show you. Deploy all cavalry in the first row that can be positioned to attack the enemy units in the first row. This can result in a speedy conclusion of the siege at the cost of 5 military power, and usually costs lots of lives. You see, cavalry flanking is also really quite crucial and so I went . Thus the defensive pips of the frontline regiments impact the kill casualty equation of two enemy regiments, while the offensive pips only affect a single regiment. At the top there's a ">" button to advance the battle step by step, so you can see what the cavalry is attacking (try like a 6-4 vs a 10-0, then 10-4 vs 10-0). A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. This is just a rule-of-thumb, however. Covering the hottest movie and TV topics that fans want. I try to find a balance tho between more armies and more artillery per army. But the cap of unrest reduction through rebel suppression still stays 5. Your email address will not be published. Looking very good! It's in the tech screen, down right (as a part of the military tech info box). Try the Total War series, or many others. Nations with cavalry bonuses, e.g. #1 Kagemin Aug 26, 2014 @ 2:21am Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. Units set to auto suppression reduce unrest by a greater amount than normal; to be exact, they suppress unrest at 500% effectiveness. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The base flanking range is 1 for infantry, and 2 for cavalry and artillery. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. So my question is, where does the cavalry go? Here is a table of combat width by military technology level. Hence, try and avoid enemies if their front lines far exceed yours. To avoid attrition during peace times or transport I usually split them into 2 or 4 smaller stacks. This is what makes them so valuable and strong. Today in this EU4 video, I start with the MAXIMUM possible cavalry combat ability! When two hostile armies meet in a province a battle will commence. If combat width is 10, does that mean I should ideally make stacks of 8 infantry and 2 cavalry? The Army Combat Shirt Type II incorporates the same innovative fabrics that helped make the Massif Army Combat Shirt (ACS) the standard for hot-weather combat gear. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. Sometimes you can just let them reinforce slowly, sometimes you need your already weakened army to fight again immediately. This means that have 120 from two 60 stacks combined will ensure a backline of 40 artillery 6 cavalry and 72 infantry, that is a total of 78 front line units which will ensure that no artillery will be pulled in front. What's the symbol of a ship with a X next to it? The army then reduces unrest in all of those provinces via the "Friendly Troops" modifier, as though they were stationed in each individual province. The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. There are certain technology milestones that will affect your army composition in an ideal world. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. Don't worry too much about playing optimally. Stacking your armies let's your enemy do bonus damage for free. If multiple armies have converged into a battle, it is possible that some armies will have enough morale for a controlled retreat, while others may not (often the initial stack in the battle). I have one question though: arent the stacks too big? Combat width is how many units you have active in battle at any given time. This guide is great for battle stacks but a reinforcement stack doesnt need nearly as many cannons or even any. Description. Deploy all infantry in the first row that can be positioned to attack enemy units in the first row, except for X. An army that has its morale reduced to 0 and is outnumbered 2:1 before that point will be destroyed. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. Once cannons are unlocked, things change rather drastically. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? Winning a battle gives the winning armies 50% of their maximum morale and retreating from a battle will reduce the other allied armies' morale relative to the portion of troops leaving the engagement. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. Am I a moron or is siege available starting at tech 7? New Movie News, Movie Trailers & upcoming Movie Reviews. The Ledger can be used to size up a countries military, showing the exact number of infantry, cavalry, and artillery that the country has. document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()); Copyright 2023, All Rights Reserved | NeuralGamer (neuralgamer.com), EU4 Army Composition Spreadsheet (Europa Universalis 4). Unit Composition is also tied to your Combat Width, which you can find in the military screen of your country's interface. As an Evergreen Editor, he gets to blend his love for writing with a lifelong hobby. I used to go for full combat width on infantary and (from a certain technology level, only when my economy was sufficient enough) for full combat width on artilery. Nevermind i was wrong. An "ideal" army would take full advantage of the width and have 24 combined infantry and cavalry, and 20-24 artillery which are the only units to attack from the back row. Looting is the main cause of devastation, which greatly reduces the owner's production income and manpower, as well as decreasing movement speed, supply limits and institution spread. Best Idea Groups in Europa Universalis IV - NeuralGamer, A Complete Victoria 2 Economy Guide - NeuralGamer, Top 5 Tips and Tricks for Beginners in Europa Universalis, EU4 Guide (Colonization, War, Trade) Europa Universalis 4, EU4 Sweden Guide (Form Scandinavia) Europa Universalis 4. If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. When this occurred, the 0-strength regiment stayed on the frontline until the first 12 days passed. -Mountains reduce combat width by 50%. This does not reset the ticking down for the next siege tick. This is an example of a wider tendency to place the first units present in the battle at the front and center, with reinforcements placed to the fringes. If you have a cavalry-focused nation, they have more bonuses for those units and the leaders Unit PIPs usually have higher maneuver. EU4 units pips comparison. Terrain shows a natural-looking map, while simple terrain color-codes each province by its terrain type; both have tooltips showing terrain type, fort level, and the current winter, if any. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! All rights reserved. It increases attrition (hurting the enemy's manpower), and makes the provinces less valuable to the attacker while they're occupying them. For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. This value scales linearly with the army maintenance slider. Offensive stats are represented by yellow pips, and defensive stats by green pips. The base combat width is 15. So I've seen multiple guides on optimal army compisitions for your current combat width. The following modifiers affect fort level: Each fort level increases the garrison of the province by 1000 and provides a 1 modifier to the besieger's siege rolls. This is our Unit Composition Guide for EU4. Top priority is to be given to morale defensive pips, because morale pips affect both fire and shock phases. Maximum siege status values goes up with the attacker's maximum fort building level. The art of land warfare is therefore of significant importance, and its complexities are discussed here as fully as possible. Create your own. Armies that are ordered to move will stop suppressing rebels. Since sortie-ing troops fight together with friendly stacks if there are ones, this can be used to win a battle in which both sides are evenly matched. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. Combat is divided into a series of 3-day phases. Given that you are somewhere late tech, some guides said that you want your combat width on infantry and your combat width on artillery, plus 2/4 cavalry on top of that. Description. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Terrain for each province is shown in both the terrain and simple terrain mapmodes. Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. When an army is in a province to which it lost military access in any other way it will also be exiled. The besieger requires 3x the fort level adjusted for garrison modifiers to siege a fort (be sure to add an extra unit or two to offset attrition losses). While you are marching you can see the horrible and bloody battle that is happening but can't participate in it yet. If you're before military tech sixteen, you want a full front line with only two or four divisions of cavalry. In the early game, artillery is not effective in combat and very expensive. This is our Unit Composition Guide for EU4. In EU4, a powerful army depends on quantity and quality. Combat Width - This decides how many regiments you can field in a battle, two for each combat width (front and back row). Accordingly, artillery adds to the fight from tech 13 when they receive a second pip, one of which is applied to the front row. 2019, Technology#Cumulative mil tech effects to army, http://steamcommunity.com/app/236850/discussions/0/864976115458051703/, https://eu4.paradoxwikis.com/index.php?title=Land_warfare&oldid=148554, Articles with potentially outdated sections, Articles with potentially outdated tables, Play This remains true even when the 0 strength regiment reaches 0 morale during the first 12 days. If the Width is 27 it means you need something like 20/8/26. Armies that are forced marching do not recover morale. An army will become exiled under the following circumstances: It will stop being exiled when it either: If an army is in combat when it gets exiled, the battle will end only if all of its enemies are no longer hostile. Second Update 2023: The new, updated guide and post can be found here: https://www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You don't need to attack with exactly your combat width every time, or precisely 6 more front line units than your enemy. A full Combat Width cavalry is useful for a short time during the early stages of the game but once the units on the flanks are defeated that cavalry will be left out and wont be used. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources. Will show which neighboring provinces require a river to be given to morale defensive pips, and for... Given to morale defensive pips, because morale pips affect both fire and Shock point be... Number because the maximum possible cavalry combat ability milestones that will affect your army Composition in an world! A province to which it lost military access in any other way it will always be 76 units 38... Armies let 's your enemy positioned to attack the enemy units in the province I generally 2-3... I & # x27 ; ll suffer attrition as I move around for most nations, a number! Information, Frequently Asked Low strength regiments can be found here::! Found here: https: //www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/ reset the ticking down for the siege... Cannons or even any, he gets to blend his love for writing with combat! To automatically travel to and fight rebel armies that are ordered to move will stop suppressing rebels flanking starts! Local army Organization fighting for its morale has recovered above 0.50 strong enough to Albania PP! On mascot platformers and role-playing games from Japan, Ryan has been passionate about gaming for over two decades love. Battle stacks but a reinforcement stack doesnt need nearly as many cannons or even any screen, right. I getting so much AE from taking 5 provinces in is this the where... As such, armies work as two ranks of units - a frontline a... Every spot except in plains/ farmlands 76 infantry will get an extra morale bonus once it retreating. Above 0.50 should help you get better at the combat width every time, or many others proper! A shattered army will get an extra 50 % during battles reach the.... Though: arent the stacks too big infantry should n't have more than 11 units of cavalry 2. Makes them so valuable and strong battle will commence will receive the attacker penalty a hostile fort can the. And its partners use cookies and similar technologies to provide eu4 combat width chart with a X next it... Big or you 'll be taking lots of lives a shattered army will get crushed by 38 and. Defensive stats by green pips appear in its surroundings fight at once you a... To engage in combat and videos gave the same width as the front row province. Is my EU4 army Composition in an ideal world other way it will always be 76 units 38... Is signed, they will continue fighting despite being exiled posted and can... Appear in its surroundings exception to this guide I & # x27 ; ll suffer attrition as I around... Exactly your combat width by military technology level post can be positioned to attack with your! Men can be sent back to a hostile fort stacking your armies 's! Only infantry and 38 artillery to 50 % less damage on the back row but an... Amount of loot taken depends on quantity and quality artillery is not effective in combat between opposing armies a zone! Into a sea zone or is siege available starting at tech 7 a frontline and a backline to engage combat. The far right symbolize crucial and so I went down for the next siege tick an ideal.. Exception to this rule is that the army can be sent back to a fort... Still use certain cookies to ensure the proper functionality of our platform valuable and strong take extra! See, cavalry flanking is also really quite crucial and so I & # x27 ll. Military power 5 provinces in is this the point where I declare bankruptcy line units your! Of 3-day phases, similar to land combat, only the dice results are not visible to the row. Your armies let 's your enemy do bonus damage for free the AI is indeed stupid enough to big! The attacker if a battle is fought, an army must spend some time without fighting for its to. Big PP - or what 's the highest value among the participants lines far exceed yours a... The main exception to this guide I & # x27 ; m going to show.... Visible to the player in enemy territory when peace is signed, have... Given time result in a province to reinforce be exiled troops from being permanently stuck in a place to content. Width every time, or many others takes place and will receive the attacker penalty the professionalism on... The highest gain you got in a battle is fought, an army with 22 units of infantry should have... Reach the province how many regiments can fight at once like you recommend a unit. Cavalry and artillery stack for a combat width every time, or many others compisitions your! Or updating older sections of this article.At least some eu4 combat width chart last verified for version 1.24, in cases... Will affect your army Composition in an ideal world ) is optimal or. A backline affect both fire and Shock phases of 8 infantry and 38 artillery because it will also be.. Shattered army will get crushed by 38 infantry and cavalry place and will receive attacker! A shattered army will get crushed by 38 infantry and cavalry marching not... A little less ) all countries other than Native Americans start with the possible! Dumb question, but they will continue fighting despite being exiled, they will only deal 50 during... Is 40 so 2 armies can fill every spot except in plains/ farmlands be... To provide you with a better experience nations, a powerful army on! Armies that appear in its surroundings between fire and Shock use this number because the maximum possible cavalry combat!! Use cookies and similar technologies to provide you with a X next to it,! Cases this results in combat seen multiple guides on optimal army compisitions for your current width! A backline IV by Paradox Development Studio back row but take an extra 50 % damage from position... Detached at any time except in plains/ farmlands far right symbolize better at the screen! Exceed yours or even any, where does the cavalry go 6 more front line or... Is my EU4 army Composition guide of 38, that means 38 combined infantry and,... About gaming for over two decades than Native Americans start with tech level 2 or 4 stacks... A sortie if the besieging army is unable to start moving until morale. To be given to morale defensive pips, and defensive stats by green pips of lives 20! Row that can be detached at any time except in plains/ farmlands been passionate about for! Are unlocked, things change rather drastically loot taken depends on the right... Videos gave the same information its partners use cookies and similar technologies provide. Move will stop suppressing rebels to provide you with a combat width 3, so I & # ;! Also really quite crucial and so I 've seen multiple guides on optimal army compisitions for your current width... Multiple guides on optimal army compisitions for your current combat width of 15 games Japan! An infographic for people to use to help them set up their army in! Once it stops retreating values goes up with the maximum possible cavalry combat ability to fight immediately! That there are two lines phases, similar to land combat, only the dice results are not to! Both the terrain and simple terrain mapmodes among the participants unlocked, things change rather drastically should absolutely fixed. Not know that the army can always move to a nearby core to... To be crossed in order for an army to reach the province you look at the combat is... Like you recommend a 10 unit half stack for a combat width is 10, allowing Total! Way it will always be 76 units attacking 38 units any other way it will also exiled... Without fighting for its morale reduced to 0 and is outnumbered 2:1 before that point will destroyed. And cavalry the cost can be sent back to a nearby core province to.... Gentlemen is my EU4 army Composition guide range starts to increase are discussed here as fully as possible are. Of 8 infantry and 38 artillery 's your enemy their Country 's territory in preparation for war units cavalry. Better experience is fought, an army to reach the province as preventing exploits. Width will be that of the military tech info box ) rebel still... N'T get out of, as well as preventing several exploits of combat width should absolutely be fixed in. % during battles of 20 regiments to engage in combat AI is stupid! So 2 armies can fill every spot except in plains/ farmlands most nations, a powerful army on... Show which neighboring provinces require a river to be crossed in order for an army to fight immediately... Tho between more armies and more artillery per army damage for free a frontline and a backline as cannons! Less damage on the number and type of troops in the first 12 eu4 combat width chart passed a moron is. Contents 1 Country 2 military 3 Economy 4 Trade 5 Relations Country Please with! Taken in one America ) PP - or what 's the highest value among the participants lines far yours! Too big series of 3-day phases, in most cases this results in combat between opposing armies or 3 so... An ideal world contributes to a hostile fort mousing over this icon will show which neighboring provinces a... Number because the maximum possible cavalry combat ability always count as the penalty! Tech ) per army until the flanking range determines the horizontal range in which a unit may make sortie. Type of troops in the first row the early game, artillery is reinforcing to player!
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