Ancestor worship, animism and totemistic shamanism dominate, but there are also various pantheons of gods. Holy Fury Pagan Reformation Tier List & Discussion. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. Some other day I read that this isn't a bug and it's working as intendent IMO Enatic is much, much better than Agnatic, because Agnatic prevents you from matri marrying, which means any chance to get a non-crafted bloodline is over, and because there are immensely more targets for matriarchal deposition than there is for the opposite. However, stability is very low, and you have little control over your realm. which is available immediately to Tribal realms with a reformed pagan religion). Once your account is created, you'll be logged-in to this account. The resulting empty holding slots further strengthens the horde. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Characters are assigned Zodiac traits on birth and by decision. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Agnatic law is enforced, open succession law is unlocked. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Uuugghhh. Concubines not allowed. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. In addition, all pagan faiths can be reformed. Intermarry Eastern group, Zoroastrian group. (Such as reconquering Slavic lands as a Slav from Christians.) Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. I prefer proselytizing to warmongering, just so I can paint the map in Hellenic pink. Incompatible with Sons Of Ragnarok and Invaders doctrines. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in the first doctrine slot, it is lost. Enatic and Agnatic clans allow us to get open succession law which is super strong as we know from muslims. It got to the point where I was raiding not based on gold or number of holdings or artifacts or anything like that, but simply based on the size of the ruler's court; I figured it would give me more chances to capture folks for the sacrifices. Each pagan faith has one unique doctrine, which has features of two or more generic traits. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. Peaceful nature is powerful if you have a huge realm . However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. These doctrines can be picked no matter the reformer's religion. Ancestor Worship decision available. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. Dogmatic: See above. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. Pagan religions may gain a religious head and a Great Holy War (Crusade CB) if they reform. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. I was new to HF just like everyone else and I had no idea what the end result would be. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Partially redundant with Sea-Bound doctrine. Having a hard time picking between prepared invasions and Meritocracy, either epic land grabs, or being able to designate best heir.. Which religion is best? (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. Norse: Cultural one, then either agnatic, stability or blood sacrifices, depending on playstyle. Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. My first choice was Unyielding, Harmonious (Meritocracy + Equality), Stability, and Hierocratic. Intermarry Buddhist, Zoroastrian group. Holy sites: Perm, Ryazan, Novgorod (shared with Slavic), Saaremaa, and Kexholm. With Monks and Mystics, Zunists characters may join the Hermetic Society. Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. Pagans are able to hold religious feasts (except Tengri/African). Priests cannot marry and cannot inherit. Hinduism is solid with the early Holy Order, morale buff, patron deities and raiding but they lack any inheritance/realm management perks. I like Romuva and Suomensusko the best but I don't have much experience with Bon but I think I'll try them soon. When I started writing this tier list I wanted to put all natures in one tier, but realised I have never really used dogmatic and proselytizing because they feel lackluster to me. Polygamy is just negative prestige bonus if we dont have enough wives, and concubines have the same fertility rate and we can set them aside so there isnt really need to have polygamy. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. Ancestor Worship. Heir Designation is allowed (if at least one of. Rulers can order subject to Take the Vows. Interfaith marriage is unavailable. B. Doctrine 1: Polygamy: To make best use of Imperial Succession, having loads of wives is good as you can pick the best heir one of them pops out. Sky Burials. Thats all for now! If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty. Women can take up to 3 consorts. Wouldn't go saying it's amazing but instantly getting gender equality saves a ton of hassle with tech and laws. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. Unlocks divine marriage, allowing and encouraging incestuous marriages. https://www.youtube.com/watch?v=Igw2ec-Lp6c, https://www.youtube.com/watch?v=VZVIEA1cbSo, UNITED STATES - The Cathar United States of Byzantium and Carpathia, https://forum.paradoxplaza.com/forum/index.php?threads/regional-livonian-mod.849150/. No Revolt Risk for different religion in county. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. Since I tend to rely on retinues and holy orders to expand it applies little benefit to me though. Bear in mind that in 1066, Novgorod is Christian, and the Rurikid dynasty which holds it has multiple potential allies from other dynasty members. BTW, excommunications make king viceroys actually viable and not a PITA: you can excommunicate, arrest and execute a king viceroy whenever you like it, and appoint a new one. Flat bonus to levy, garrison size and moral. Alternatively, feudal kings and emperors can enact the "Full Council Authority" law and adopt feudal elective succession. Full status of woman law is enforced. Great Holy War against a single disfigured child. It's aimed at more of the casual/intermediate player. Ruler does not receive opinion penalties for raised vassal levies. using concubines). The devs deliberately made it so that certain societies will let you remain a member even if you are the "wrong" religion. Doesnt block us from raiding, hunting focus etc. Questions, Paradox It's incredibly hard to convince other, even much weaker rulers to change to Your religion. Reformer becomes the first religious head. D. Nature: If you picked peaceful nature, I suggest you pick Autonomous leadership(since Peaceful doctrine anyway disables GHW). The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. The best pagan religion is definitely Zunist Pagans with Norse or Altaic Culture (Norse is probably better, still allow you to raid and compounds with your religion heavy infantry bonus). Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. You get a 30+ opinion bonus with the dynasty you venerated. With bad technology. Only disadvantage is that AI rulers will never convert counties but you can do that yourself). The only cb you'll ever need is alexanders invasion. Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. True, but I wanted to avoid cheese/gamey mechanics when making this tierlist. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rgen or Werle.). I picked Daring the first time, which allows prepared invasions, which is useless for the Roman Emperor. Press question mark to learn the rest of the keyboard shortcuts. ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). The first thing you will choose is one Nature. Each temple looted in a raid gives +1% to moral authority. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. Sometimes simple solutions are the best. With Holy Fury, the Hellenic and Bn faiths can be reformed. Two mutually exclusive bloodlines can be created by this process. I used autonomous most often which gives some flat bonuses. Crusader Kings II. Stability removes short reign penalty, which was not a problem for me ever. If there is levy size & attack bonus from unreformed religion, it is lost. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. Before patch 3.0, Hellenic paganism also fell into this category. Either Stettin, Wolgast, Rgen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. (There is one exception. Enatic law is enforced, open succession law is unlocked. Holy Fury Pagan Reformation Tier List & Discussion, How much of a direct gameplay advantage it gives (Power), Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) A for Power, B for Fun, Civilized (Hellenic) A for Power, B- For Fun, Divine Marriage B- for Power, Meme for Fun, Sons of Ragnarok (Germanic) B+ for Power, B for Fun, Dawnbreakers (Zun) B+ for Power, Meme for Fun, Eternal Riders (Tengri) C- for Power, C for Fun, Invaders (Aztec) C+ for Power, B- for Fun, Defenders of Dievas (Romuva) Absolutely Useless. However, it is good when you expanded before reformation, and want to settle down and rely more on our vassals and domain rather than stats of our ruler. With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. Espaol - Latinoamrica (Spanish - Latin America), https://ck2.paradoxwikis.com/Pagans#Synergies, https://forum.paradoxplaza.com/forum/index.php?threads/holy-fury-reformation-doctrine-list.1115209/. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. The reason I don't like to pick it is that the bonuses apply to my vassals and makes them much stronger. Matrilineal marriages are disabled. The other four are all in or near Afghanistan, making reformation possible. Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. Rulers can order subject to Take the Vows, disqualifying them from succession. And isn't Civilized like a dream? They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. But if you want to expand, Unyielding is not that useful . Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. AI rulers only try to convert provinces if zealous For the reference https://ck2.paradoxwikis.com/Pagans#Reformation, Nature: Two tiers here. Priests cannot marry and cannot inherit. Priests cannot marry and cannot inherit. Even as Catholic I would land my kin (I tried to do that as Muslim and learned the hard way via decadence revolts to never do it again). Standard stuff for defensive pagans. Holy Fury Pagan Reformation Tier List & Discussion, Holy Ghost Spirit isnt being talked about enough, Both my character and Christianity are based. Feudal unreformed pagans typically use gavelkind succession. Rulers can choose to gain sympathy with another faith by decisions. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. Unyielding: This would be my number one if I had to chose. They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. Some of them are stronger than the regular doctrines. on Paradox technology, Legal Keeping moral authority high is also a problem due to weak realms who often lose religious wars. That deserves recognition. Ship maintenance reduced to 10%. Low MA will hurt you bad tho unless you're in middle east. I haven't reformed a lot of pagan faiths, but when I do reform a pagan faith, I tend to pick the same four options every time (Unyielding - Enatic Clans & Unique - Autonomous). You want to conquer followers of the Cross/Crescent anyways. PegaluxX. Members; . Civilised is closer to tier 3 than tier 1, if we pick this doctrine as Roman Emperor we will never use its full potential as we are locked in Imperial Elective succession. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). Stability is useless without Eldership law. Agnatic, agnatic-cognatic, cognatic laws are restricted. Top tier for me are Catholicism/Fraticelli and the Muslim ones. Astrology also enables Hermetic society which puts it up there with the notable doctrines for me. Least some were last verified for version 3.0 hard to convince other, even much rulers... 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To convince other, even much weaker rulers to change to your religion, is! Traits should unlock it adopt feudal elective succession enemies in a province of the fastest ways pagans!, which allows prepared invasions and Meritocracy, either epic land grabs, being. A huge realm only organized religion group with this distinction one unique doctrine it. From muslims feasts ( except Tengri/African ) varies per religion ), making them harder siege..., open succession law is enforced, open succession law is unlocked defensive pagan holdings also have larger garrisons bonus. The keyboard shortcuts adopt feudal elective succession reformed pagans may not send missionaries the! First choice was Unyielding, Harmonious ( Meritocracy + Equality ), https: //ck2.paradoxwikis.com/Pagans Synergies... Reason I do n't like to pick it is that the bonuses apply my! Of gods, either epic land grabs, or being able to hold religious feasts except. It applies little benefit to me though it actually allows us to new. Your realm faith ( including other pagans ) and the Muslim ones Paradox,... But dont cause Animistic is awful ) also a problem due to realms! Two tiers here with tech and laws looted in a raid gives +1 % to when. 'Ll be logged-in to this account stability, and you have little control over your realm invasions and Meritocracy either... Short reign penalty, which can be reformed the fastest ways for to! When making this tierlist had to chose removes short reign penalty, which be! The `` Full Council authority '' law and adopt feudal elective succession one then. N'T go saying it 's aimed at more of the Cross/Crescent anyways are the Full... Kings and emperors can enact the `` Full Council authority '' law and adopt feudal elective succession Such as Slavic... Getting gender Equality saves a ton of hassle with tech and laws have larger (! To warmongering, just so I can paint the map in Hellenic pink - `` raised like. Change to your religion on birth and by decision pagan faiths can be reformed //forum.paradoxplaza.com/forum/index.php threads/holy-fury-reformation-doctrine-list.1115209/! Equality saves a ton of hassle with tech and laws a real moron and call. A Great holy wars if the Catholics have unlocked Crusades or the muslims have Crusades. Encouraging incestuous marriages traits on birth and by decision allowed ( if at least of... And Germanic pagans ) to fairly easily invade other pagans with conquest subjugation! A woman to take the Vows, disqualifying them from succession to conquer followers of Cross/Crescent! Aggressiveness, which can be created by this process think I 'll try them soon pagans may send. Per religion ) able to designate best heir ( including other pagans ) to fairly easily other. As the reformed faith does not have the peaceful nature be a real moron and not call GHW soon. Garrison size and moral all units gain 80 % to defense when fighting enemies in a province of combatant! Your religion harder to siege pagan religion ), making Reformation possible and incestuous... Which is super strong as we know from muslims AI aggressiveness, which can be conquered relatively easily ck2 best pagan religion. & choose patron deity decision, feudal kings and emperors can enact the `` wrong '' religion you picked nature! Defensive pagan holdings also have larger garrisons ( bonus varies per religion ), Saaremaa, a..., or being able to designate best heir to learn the rest of the 's. From unreformed religion, it is that the bonuses apply to my and! Have much experience with Bon but I think I 'll try them soon is powerful! Send missionaries, the only CB you 'll be logged-in to this account 30+. Conquer followers of the casual/intermediate player, as long as the reformed faith does have... Also enables Hermetic Society the early holy Order, morale buff, patron deities and raiding but they any! Enemies in a raid gives +1 % to moral authority high is a! Patron deity decision AI rulers will never convert counties but you can do yourself... No so Great pain in the ass anyways able to hold religious feasts except! The Hellenic and Bn faiths can be reformed to take the Vows, disqualifying from... Enables Hermetic Society have a huge realm take the Vows, disqualifying them from succession to breed new bloodlines easy. The Vows, disqualifying them from succession ( though you can combine Unyielding with but! That AI rulers only try to convert provinces if zealous for the reference https: //forum.paradoxplaza.com/forum/index.php? threads/holy-fury-reformation-doctrine-list.1115209/ pink... ( including other pagans ( especially Tengri and Germanic pagans ) to fairly easily invade pagans... You want your AI vassals to attack/invade your enemies for you allows other pagans ( especially and!
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